Sunday, November 5, 2017

Super Lucky's Tale



Super Lucky's Tale looked like a potentially significant new edition to the platforming genre. Unfortunately, the results remain subpar in execution. The camera is dysfunctional along with sluggish and unresponsive controls. Gameplay is unnecessarily padded with countless side quests. There are only four worlds to explore, so there is little replayability incentive. Even by the standards of average video games, Super Lucky's Tale defies expectations by being even more mediocre.


  The camera is an exercise in tedious frustration. The idea of exploring a three-dimensional world with no ability to rotate the camera frequently is illogical stupidity. Imprecise jumps mar the platforming while floating foes assault you from every direction. Instead, you can only move the camera in 30-or-so-degree bursts, and it just won't go past a particular angle. Every. Single. Time. And why is it even possible to die in the hub worlds, where there are no enemies? Miss a jump or catch an edge wrong and sadly no joke, you will plummet to your death even in a combat-free zone.


Clipping bugs abound, and sterile animations suck the color out of Lucky Tale's world. Pointless collections of clovers saturate the entire experience with monotonous grind fests. It's like a Super Mario Bros game. If Mario got gin sorority plastered, forgot how to jump, and how to walk or move his legs! In short, an utterly contemptible disaster of a video game!  I urge you to avoid giving anything to Super Lucky's Tale but a well-deserved middle finger of contempt. 

Graphics: 5/10
Gameplay: 1/10
Sound: 2/10
Replayability: 2/10
Overall: 1/10 (Abysmal Garbage!)

No comments:

Post a Comment