Saturday, November 11, 2017

Overgrowth: Cannibalistic Mediocrity

Overgrowth is a mess. Your main rabbit protagonist Turner, floats around N64 graphical words hacking and slashing his way through dozens of ugly rendered animals. The anti-hero elements of his character do not add to the charm when your "hero" often refuses to save other animals in danger. Not that you're going to care, as the worlds of Overgrowth are shoddy and the combat is plain mediocre because you spend more time walking around N64 Hyrule Fields ripoffs than actual combat!



The Kung-Fu mechanics and bullet-time sequences add some flair, but the worlds are so bland and uninteresting! It's like watching the Matrix, and all of the agents are pieces of stale bread that shoot lentils and onions instead of bullets!There is no gameplay consistency due to random glitches. Sometimes Turner will jump onto a ledge with no problems, then that same ridge sends him plummeting to his untimely doom. 



For no reason, some jumps appear to be straight out of Mission Impossible that Turner can accomplish effortlessly! The game world is so horribly designed that you have no idea of how to navigate, and the game gives you zero clues as to what works or what doesn't. Sometimes cutscenes cannot get triggered unless you approach an NPC in a specific direction. Again, Overgrowth will never inform the gamer how to contact NPC's so your stuck banging your fucking head against a wall until you figure it out! In short, the game leaves you with no sense of direction, purpose, or fun. 

The combat is satisfying but placated by horrible level designs, and subpar game mechanics ruin an otherwise fun same, making the entire experience underwhelming. Overgrowth utterly fails to deliver on its promise of anthropomorphic animal Kung-Fu, the results ensuring that a puppy will cry.

Final Verdict:
Graphics: 7/10
Gameplay: 5/10
Sound: 6/10
Replayability: 4/10
Overall: 4/10 (Mediocre)




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