Saturday, September 30, 2017

Dishonored: Death of The Outsider


Dishonored: Death Of The Outsider is a fresh take on the survival horror genre. The Dishonored 2 video game has become reskinned with stronger weapons and combined abilities. Currency is limited, and ammunition is hard to find, making the player have to rely on survival tactics to win against impossible odds. The tension in Dishonored remains constant, and the game never gives the player a break, giving the expansion a fresh feeling and nail-biting pace.


Imagine Assasin's Creed with limited options as a killer. You don't have much time or weapons at your disposal and must rely on pure stealth to make your kills. This adds depth and challenge to Dishonored that is admirable in an age where endless grind fests and hand-holding seem to have become the norm in video games. However, many of the maps in this game are simple retreads of the prequel, a noticeable flaw.  Billie as a character also has questionable motivations for being an assassin, and her motivations are poorly explained.  

The story frankly is a jumbled mess, but the gameplay itself is satisfying and challenging. It's just sad when an apparently well thought out game is plagued by indecision on what type of gameplay experience it wants to deliver. The challenge is fresh, but often it can feel too difficult for any casual players, and the game developer forces you into combat so often that you will die a lot. Imagine Assasin's Creed and Splinter Cell with fewer combat options, and you get Dishonored. There is a strong premise in this game and real potential, but its mediocre story and awkward difficulty spikes make it a difficult game to recommend over other better Action or RPG experiences.

Graphics: 7/10
Gameplay: 6/10
Sound: 8/10
Replayability: 5/10
Overall: 6/10 (Slightly Above Average)

If none of these flaws deter you, give Dishonored a stab, but don't say you were not warned about the often cruel difficulty spikes!

Tuesday, September 26, 2017

Divinity Original Sin II: An RPG Masterpiece!


Divinity Original Sin II is one of the most excellent RPG's released in years! You owe it to yourself to pick up this stunning, polished masterwork of a Role-Playing Game! Brilliant, nearly flawless technical combat. Combined with an engaging story, photorealistic graphics, and endless class variations. A perfect flow to gameplay, where every single choice is rewarded or punished accordingly! Full 4 players online co-operative support makes the game an absolute joy to play with friends!



Even more amazing in this game is the stunning artwork design! Every creature feels like it's leaping off the screen! Full-blown immersion puts the fallen Bioware to absolute shame on every level. You will always want to start another quest because the game offers endless variety! No glitches or bugs whatsoever, this game is genuinely a complete release. Divinity Original Sin II remains so rock solid as an RPG, it makes nearly every game released in 2017 look horrible and laughably dated. Due to its sheer mirror shine polish, fantastic characters, and unique combat system!



The games merciless and unforgiving difficulty with stunning AI, makes replayability feel natural and unforced. Every element is addictive! Every character plays like a badass! Not one moment of Divinity II Original Sin feels like a chore to play. Divinity II Original Sin raises the bar for not just RPG's, but video games in general. Without question, the best game of 2017 to date, and an absolute sublime joy from start to finish!

Gameplay: 10/10

Graphics: 10/10
Sound: 10/10
Replayability: 10/10
Overall: 10/10 (Masterpiece!!!)

If you do not purchase Divinity II Original Sin, then you are not a real role-playing gamer, it's as simple as that! You're wasting your sanity and hard-earned money on remotely anything else!

Monday, September 25, 2017

Top 10 Improvements I Desire In First Person Shooters

1) More advanced hand-to-hand combat systems. The ability to kick opponents, numerous karate or martial arts styles in the fight against foes! Capacity to hold enemies as a shield and wield them against your enemies.

2) Destructible Environments. Maps where every object is destructible, and where the act of destroying terrain changes the outcome of a match.

3) Mass Effect style squad members, who if they die stay dead. A story in where every decision has its consequences.

4) Reliable and robust dedicated Servers in every FPS.

5) Online battles with 1000 player limit!

6) AI Bots with sophisticated intelligence, and the ability to assign as many to a game as you like.

7) A Halo style Forge level creator with more advanced features in every FPS.

8)A Call of Duty game that is original (won't happen)!

9) Cross-platform support between consoles, PCs, and Macs.


10) The ability to craft your own weapons and characters from scratch in-game!


Sunday, September 24, 2017

Tekken 7 Gets VR Release!



Tekken 7 is one of the best fighting games released in 2017. The combat is engaging, satisfying and addictive. Veteran EVO2K players will love the intuitive combat system, and newcomers will immediately get drawn into the expansive fighting roster, pulse-pounding action, and incredible next-gen graphics! And now there is an even bigger reason to buy the PlayStation 4 and PC versions, as Namco has now unleashed a full Virtual Reality release of Tekken 7!!!

Now not only do gamers get the best fighting game of 2017, but they can also experience it in full three dimensions with VR on the PlayStation 4 exclusively (should Namco decide to port VR compatibility over to the Xbox One and Xbox One X it will become an even better game)! There has never been a better time to be a fighting game fan, but Tekken 7 remains unchallenged as the best fighting game of 2017, a must play! Even Akuma makes an appearance in Tekken 7, and he is more of a badass than ever before, with all of his Street Fighter trademarks ported over to the Triple AAA release!


Everything about Tekken 7 is crisp, fun, engaging and highly addictive. The flow of fighting is so crisp and smooth, you want to keep playing for hours and hours, and every single character is fun as hell to play. To add icing to the cake, the online mode through patches is even stronger than before, with near lagless fighting game mechanics executed to perfection online! This game is a true experience, and one of those rare titles that never gets boring even once, a remarkable achievement, and the best Tekken game ever made!

Graphics: 11/10
Gameplay: 10/10
Sound: 10/10
Music: 10/10
Overall 10/10 (Masterpiece!)

This game is a mandatory purchase for every fighting game champion or aspiring trainee! Do not pass this title up, you will truly regret it!

Saturday, September 23, 2017

Marvel Vs. Capcom: Infinite A Fighting Game Downgrade



Marvel VS Capcom Infinite is an inferior version of Marvel VS Capcom 3, a downgrade on every level, and proof that Capcom has come to hate its core fan base. Fighting game faithful and EVO2K hardcore gamers haven't received a new Megaman game in years, Street Fighter V had a broken online and features arcade mode, and Marvel VS Capcom Infinite only pours more salt in the wound.


95% of the characters have been released unchanged since the last release. Capcom's roster is significantly less expensive than the Marvel options, which remains inexcusable! We want an even balance of our favorite Marvel and Capcom roster, not a watered down roster! No Akuma, no Captain Commando, no Scarlet Witch, no Cammy or Alex, so many essential characters missing!And guess what, haters of microtransactions? Prepare to get more characters added to your roster through mandatory DLC packs every few months! How grand, more useless microtransactions, did gamers not complain loudly enough? We paid for the game once, give us a complete game and then DLC becomes worth something, not releasing an incomplete mess and the game developer charging gamers extra just to play a fucking complete game that should have been this way at launch!

The graphics are fugly in Marvel VS Capcom Infinite, with jaggies and low-resolution textures sullying the entire experience. Gameplay has zero skill and how far the mighty have fallen from the days of Street Fighter 3 Third Strike, widely considered by the hardcore crowd to remain the epitome of how to release a competitive fighting game! Now you only mash buttons over and over to win, all skill dumped out the nearest window. Once again, Capcom expects you to pay full price for a lackluster experience. Vote with your wallets, and shout from the rooftops gamers, "NO MORE!!!"

Graphics: 2/10
Gameplay: 5/10
Sound: 6/10
Replayability: 3/10
Overall: 4/10 (Travesty)

If you wish to take your chances, give this broken fighter a shot, don't say I didn't warn you! Come back and let me know what you think!

Sunday, September 17, 2017

Bethesda Injects Fresh Life Into Nintendo Switch With Doom & WolfenStein Remakes!




Nintendo Switch fans have serious reason to rejoice! Bethesda is injecting brand new life into Nintendo's dying third-party support system by announcing that both the next-generation Wolfenstein and Doom experiences are getting ported to the Nintendo Switch this holiday!!!

Even more incredible, Bethesda has proclaimed that their re-release of the next generation Doom experience was designed specifically for the Nintendo Switch Console. The single downside is a slight downgrade in graphical fidelity and performance, but now you can play next-gen Doom and Wolfenstein from the comfort of your couch or on the go, as the Nintendo Switch is a console portable hybrid system that allows for console graphics quality on the go! This is incredible news for FPS fans and Nintendo Switch fans alike, and a must purchase this holiday season!

Don't delay any longer! Purchase the remastered Wolfenstein and Doom experiences for Nintendo Switch! You won't regret a penny spent, come back and thank me later!

Destiny 2: A Re-skin Carbon Copy of Destiny 1


Destiny 2 once again delivers a hype train it cannot live down! Remember the pointless grinding of the first Destiny? The annoying RNG loot? The endless Horde modes with unsatisfying random loot drops? Well fellow gamers, prepare for even more of the same bullshit. It is not that Destiny 2 isn't fun, the combat takes strong cues from the Halo series, the weapons and crafting remain satisfying, and the environments are beautiful to behold.



However, that is little consolation for the rest of the product, which features an intense cliffhanger ending at the end of Destiny 2. Loads of frustrating DLC and Expansion Passes force gamers to keep playing long after the novelty wears off. You are buying an incomplete game, that will get sold to you through DLC and Expansion passes! In 2017, triple AAA gaming developers believe its perfectly moral and just to ask us to shell over 60$ of our hard earned money for an incomplete gaming experience. BULLSHIT! We don't want to pay full price for an unfinished game!!! DLC is excellent if the core product delivers satisfying gameplay. Once again Destiny 2 falls woefully short of improving on the mistakes of its predecessor. 

The textures are a minor upgrade from Destiny 1. Yet the gameplay is the same stale recycled formula of pointless Horde Mode and grinding. The story is a slight improvement from the glaring plot-holes and cliches of Destiny 1 but is still sub-par. This is a sad day for gamers worldwide, as another Triple AAA developer, once responsible for the likes of the legendary Halo 2, has fallen hard through the cracks. Worth a rental, skip the buy!

Graphics: 9/10
Gameplay: 6/10
Sound: 7/10
Final Verdict: 5/10 (Mediocre)

If you enjoyed Destiny, give the sequel the shot, but don't expect much variation from the first game.  

Saturday, September 16, 2017

Esports Gaming: Break It To Balance It!


The Super Smash Bros series has had a diverse history. Super Smash Bros 64 introduced gamers to 4 play smash fests, and the ability to play with four players from a couch without needing split-screen. The competitive nature and esports potential of Super Smash Bros were apparent to hardcore gamers immediately. Unlike traditional fighting games in which the objective was to drain your opponents energy down to zero, Super Smash Bros operates as a platformer fighting game hybrid. The higher your opponents damage, the farther they fly from the stage. Once your opponents damage levels are at maximum, you can smash them off the stage. 





What made Super Smash Bros 64 a fantastic game is that no character felt more overpowered than the other, every single character was broken. Mario had an overpowered punch attack, Pikachu could clear a stage with his thunder move, Link's hook shot had a broken range. The point being, no character felt more overpowered than the other. Super Smash Bros Melee improved on this formula by adding intense gravity to all of the fighters and made players rely on wave-dashing and precise combo strikes to win. The results were electrifying for competitive gamers!



Matches could become completed in under two minutes in Super Smash Bros because combos were so easy to pull together. It wasn't just about being good at stringing together combos in Melee that makes it a legendary video game, but the fact that without solid platformer knowledge, you will get beaten time and time again. Then along came Super Smash Bros Brawl and everything was ruined. MetaKnight was unleashed onto the Super Smash Bros competitive esports community and destroyed balance. He was the most overpowered fighting game character in history, and the competitive esports and MLG communities suffered accordingly.

Imagine a character with only one attack with any lag. The rest of the time MetaKnight has lagless movement, can combo with impunity, has near perfect recovery, and matched 70:30 with nearly every other character in the game, making him almost impossible to beat with certain fighters. The competitive Smash community was near ruined, because nearly everyone picked MK, and the character was banned to enable balance, which pissed off MK mains even more! Then hope arrived in the form of a genius mod, Brawl Minus. The theory of Brawl Minus is that to make a truly balanced and competitive fighting game, every single character needs to be broken and overpowered. So MetaKnight wasn't nerfed at all, but all the other characters got super buffs to make them as game breaking as Meta Knight. The result was an incredibly satisfying competitive experience where every character has potential to be the best!


The more broken fighting game characters are, the less a tier list is necessary. Brawl required a tier list because Meta Knight was so overpowered that esports suffered due to lack of competitive balancing. To make the next release on the Nintendo switch successful, will require Nintendo to make every single character overpowered, thus eliminating tier brackets, and giving individual skill and player persistence the top billing in who wins esports tournaments. 





Halo 3 was a juggernaut of esports gaming because everyone starts out with the same weapons and abilities. Halo Reach and Halo 4 ruined this concept with armor abilities that broke game balancing, and only by Halo 5 did 343 learn the lesson and give everyone the same skills for maximum competitive value to the hardcore gamer. Everything is broken, or nothing is. The more overpowered all the core elements of your game experience is, the more balanced the gameplay is in turn. Pay to Play does not create a satisfying gaming experience, only when everyone is on a level playing field can proper skill gaps at esports become adequately determined!


Wednesday, September 6, 2017

A Return To Retro


We need a retro revolution to entice video gamers once again! Games have developed better graphics and sound, dedicated servers have replaced PVP networking, and online technology remains most robust than ever before! So then, why are games like Shovel Knight, Sonic Mania, and Cuphead getting so much attention? It's because these games have tapped into the nostalgic vein that younger and older gamers alike crave so desperately. 



What has made 2D platformers such as Shovel Knight successful, is the ability to tap into this nostalgic vein. Solid 2D and 3D platformers are a dying breed of a video game, as the modern gaming age is still dominated by Real Time Strategy Games, First Person Shooters, and Massive Multiplayer Online RPG's.  Graphics are not everything as most developers would imagine if the gameplay does not deliver on the hype. Old-school 2D platformers understood this essential necessity. They understood the critical balance between combat and exploration, they comprehended how to challenge veterans without alienating the casual gamer.

We need a return to the platforming age, with all new characters and worlds to explore! We need triple AAA gaming developers to understand that sometimes to move forward, you need to revisit the past underneath a different microscope.

By the way, try them out and click the images to purchase:





Tuesday, September 5, 2017

Halo 5 Guardians Weapon Balancing Changes


Halo 5 is getting some major patches and updates that will tweak the Warzone and multiplayer experience. Lead multiplayer designer Lawrence Metten has said fans are too often complaining about lopsided Warzone matches. 343 is changing the REQ leveling system to become more balanced, by crafting an REQ level "drip" in which all players get an REQ increase over time, not just the MVPs. Internal tests at 343 show that Warzone matches have become more tightly contended, as Metten explains. "In our internal playtesting, these changes have resulted in more back-and-forth Warzone matches with considerably fewer players stuck at low Req Levels over the course of each game," he explained.

Warzone Firefight and Assault Modes will remain the same, as the update is scheduled to go live late next week. Weapons will become further tuned to improve gameplay balance. Aim assist gets reduced, the AR will get a slight buff, while the long range weapons will be fine tuned for more precision strikes, with less overpowered damage abilities.Other details in the Halo weekly blog post include word that Halo 5's Infection, HCS, and Mythic Warzone Firefight playlists will pay out double XP this weekend. Additionally, 343 said that Xbox One backward compatibility would add support for Halo: Combat Evolved Anniversary, Halo 3, Halo 3: ODST and Halo 4 is "still progressing." We also learn in the blog post that Halo Wars 2's newest DLC leader, Yapyap The Destroyer, is rolling out right now, alongside other tweaks and additions made post launch.

Friday, September 1, 2017

MARIO + RABBIDS: KINGDOM BATTLE REVIEW

Mario + Rabbids: Kingdom Battle, with its X-Com-style turn-based strategy tactics, is just about the last thing I'd have expected from either Mario or Rabbids as franchises, but its absurdist charm works against the odds, and it's far more complicated and meatier than probably conceived. When you break it down, a lot of the challenge comes down to pure trial and error, but the moment of solving Mario + Rabbids tactical based puzzles through chaining together attacks is a highly satisfying gameplay experience.  Mario + Rabbids procures generously from the turn-based strategy games present most unmistakably in comparison, XCOM, most eminently in its utilization of full and half-shield symbols to speak to comprehensive and half cover. 

Be that as it may, this style of turn-based strategies is limitlessly unique.  The way your three-man group cooperates, skipping off each other and utilizing different reciprocal capacities to boost development and harm, is a particular thought that powers a substantially forceful play style and increases keeping your group for the most part together to take advantage of their one of a kind capacities.   Scrupulousness in liveliness always awed the Nintendo gaming fan base. While it's a less elaborate setup than XCOM because of its more packed maps and little squads, each colleague gets the opportunity to take more activities per turn, which opens up potential outcomes. 

In only one move, a completely updated character like Rabbid Peach can dash-assault up to four foes, jump off a colleague to expand her range, shoot her laser gun or dispatch a remote-control auto bomb, and either cast a harm hosting power field around herself or recuperate any partners in go. Mario, in the mean time, can just dash-assault two foes, yet can skip off a partner and arrive on an adversary for a mark step assault. At that point either shoot his gun or bash the hell out of the encompassing zone with a goliath pound, lastly either enact a two-shot response discharge mode or buff the harm of anybody around him. It's a considerable measure of enjoyable to watch one of those strings in combat scenarios. Thanks in no little part to the significant activities of everything from the inscription posture arrivals after a major hop, to foes hitting the deck when you tackle somebody behind them, to Rabbid Peach inclining up against a section of shake you put her beside for half-cover. The graphics are intense in detail and retro charm, mixed in 1080p resolution, some of the best graphics in a Nintendo game. The tender loving care there continually awed testers, directly down to the detail of hairs in Mario's 'stache.    

Then again, the greater part of that development can influence swings to feel disorganized and confounding – particularly in the early levels – on the grounds that both your squad and the foes on the board are mobile to the point that it's hard to comprehend what you're prepared to do or foresee what they'll do. 

Many maps have the mark Mario channels (however now they're white and have rabbit ears and tongues) which can twist you to higher rises or over the guide, or both, and utilize what's there is basic to understanding what the guide originators had as a top priority for us.   For the most part, you need to expect that if an adversary is anyplace close you, he can likely defeat you, and there are annoyingly few approaches to stop them. Indeed, even with response fire capacity from Mario, Luigi, Peach, or Yoshi has just a 30% shot of halting most adversaries in their tracks (on the off chance that it triggers an impact like discharge, push, or blinding ink), and those have long cooldown clocks to guarantee you can just utilize them a few times in a run of the mill level. So it's slaughter or be executed – and there are for all intents and purposes consistently a greater amount of them than there are of you.  

Overall, Mario + Rabbids: Kingdom Battle is an innovative combination of Nintendo and Ubisoft franchises and is worth a solid playthrough.  
Graphics: 9/10 
Gameplay: 9/10 
Sound: 9/10 
Overall: 9/10 (Fantastic!)

Give Mario + Rabbids: Kingdom Battle a whirl! You will not be disappointed!