Monday, August 7, 2017
Top 4 Ways to Avoid a Second Video Game Market Crash
1) Put the Hardcore Gamer First:
The rise of casual gamers is nothing to shun or ignore, but hardcore gamers are getting devalued in the new triple AAA gaming developer market. They want to bring kids, the elderly, and increasing amounts of female players to the table. I am all about all-inclusiveness, but the problem is that they have neglected the core gamers through deceptive practices that we didn't have to put up with before. We didn't have to put up with shitty micro transactions before. We didn't have to pay $60.00 for a full priced video game before. Oh, my mistake! I meant a $60.00 priced half-finished triple AAA title with shitty DLC you have to pay for later, half-finished maps, and glitches out the ass that will get slowly "patched" later. Enough with the bullshit! Release your game in a complete state with all the features built in, or do not release anything at all!
2) Cut the prices of video games back to $50.00
Let's face it, $60.00 isn't a massive increase over the old school $50.00 price point, but it's not exactly a small amount of money, especially considering all the video games getting released with half of their features missing or only unpolished! By lowering consumer costs, you increase consumer confidence and trust in the strength of your product. The amount of Triple AAA video games getting released with incomplete features merit a cutback in price, these video games should not get released with so many missing features, half-baked concepts, and then you expect the audience to shell out full price for a mediocre offering? No Man's Sky was all one huge lie, and gamers were ripped off. Mass Effect Andromeda promised big, delivered little to nothing, while destroying a once untouchable franchise, bringing Bioware to its knees in disgrace. Haven't the core gamers suffered enough at the hands of incompetence and deception?
3) Kill the hype trains and stop pre-ordering games!
The pre-order, as every hardcore gamer now knows, is a huge trap. Do not fall for it! They promise extra features to those who preorder, which rarely make a difference in the final released product. I once made the terrible mistake of pre-ordering Halo Reach. I paid nearly two hundred dollars (what a waste) for a collection of Halo Reach statues and my Legendary copy of the game.
I stood outside in the rain, stuck in the dead end of Palm Springs drunk as a skunk on several shots of Jack Daniels whiskey at a Gamestop on a Friday night, with a group of strangers instead of having fun with my friends! What did I get for all that extra money and my pants soaked with water and stale urine besides a group of nice-looking action-figures? Blue flaming helmets in multiplayer, a pure cosmetic afterthought. That's it! And Halo Reach sucked ass by the way, with broken map design, an average campaign, but hideously terrible multiplayer with the broken Armor Lock AA that made players invincible to both grenades and melee attacks! Simply put, I was conned into pre-ordering Halo Reach because I thought after Halo 3 Bungie could do no wrong *cough* *cough* (Destiny) *cough*. The bottom line is to tell all your gamer friends, stop pre-ordering video games! Let's force the developers to step up their respective games, and offer all content at release with nothing left out for anyone. Charge a single price, and give everyone the same content, no Pay-To-Play bullshit!
4) Include a free Beta before every release:
So many new titles are popping onto store shelves with little quality control! We need more gaming developers to begin offering beta tests for every game they release. Let us break your video game for you, then you can fix the product before making us pay full price for an incomplete product!
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