Friday, August 25, 2017

The necessity of a strong Halo 6 Campagin




Halo 5, let's face it was a mixed bag. The multiplayer was satisfying and addictive, and Halo 6 would do wisely to enhance the improved combat formula, with equal AA distribution, no load outs, strong hit scan weapons, Firefight, Warzone, and Custom Games Browsing as standard Halo 6 features both for the Xbox One X, and Windows 10 DirectX 12 series enabled gaming PC's. and solid dedicated server gameplay, both at 30 FPS and 60 FPS. However, the lack of split-screen in Halo 5, and Halo 5's atrocious campaign were a massive failure by 343i. Not to mention the annoying REQ system in Halo 5 Guardians which devolved an otherwise amazing multiplayer experience into Pay-to-Win randomized scenarios that need to become abolished in Halo 6.




The fact that Master Chief was only playable for three missions out of the entire game was doomed to failure from the start. Gamers want to play as Master Chief, not Locke the whole match, who ever thought of 343i making the focus less on Blue Team needs to get fired. Innovation is perfect for any series, but don't fix what isn't broken. Master Chief's story arc in Halo 4 with Cortana's rampancy was utterly emotionally captivating, and Chief should have been developed as a character having to adjust without Cortana. But no, instead Cortana is evil now, and the plot is fucking retarded as a result. Having Chief alone could have been an insane plot twist that made the game enjoyable, instead, it's cliche as cliche can get, the surprise twist that isn't a surprise twist at all. We want real character development in Halo 6, with Master Chief becoming a more human character, more relatable, something less mechanical. The story needs to evolve for players to increase their dwindling investment in the campaign field.

No comments:

Post a Comment