Monday, July 17, 2017

The death of the Platformer and Graphics trumping Gameplay


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Back in the late eighties and early nineties, platformers dominated the cultural landscape. Atari’s blunders with the Atari 5200 and the disastrous failure of E.T appeared to be sending the entire video gaming industry to its deathbed. Then out of the ashes, Nintendo arose and birthed the Super Mario Bros franchise, turning the Nintendo Entertainment System into a worldwide sensation. The platformer became dominant, and every gaming company in America began desperately trying to grab onto Nintendo’s dominance within the industry by crafting a competitor to Super Mario, but none could succeed.

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Until the year 1990 when Sega threw its hat into the gaming arena ring with the Sonic the Hedgehog series, and its infamous “Blast-Processing” advertising. Suddenly, every single video game company had to have a successful platforming adventure. Bubsy, Gex, Glover and other reject mascots came and went, all delivering style over substance because they all forget the central tenant of great platformers… ACTUAL PLATFORMING!!!

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What made great platformers great was a combination of correct jumping techniques and well-developed characters that made the world’s fun to explore. This genre had all but died out, because the game designers cared more about making the character appealing to younger and younger audiences. News flash, Conker’s Bad Fur Day was a great platformer not just because of its edgy and sophisticated darker theme, but the adult themes combined with excellent gameplay. No hardcore gamer cares one bit how shiny your graphics on your game are. If the game plays like garbage, you have failed as a game developer, end of story. Conker worked as a platformer and as a mature title, because it seamlessly blended story and platforming together in a manner unlike any platformer before it, and wasn’t afraid to get as raunchy as possible in the process. The operatic Great Mighty Poo while a disgusting character, may also have been one of the most original and brilliant villains in history!

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Graphics cannot trump the value of solid gameplay, as great Indie developer released Shovel Knight undeniably set in stone forever. This game has 8-bit graphics in the modern era of flashy graphics and anisotropic filtering. Yet tight, nail-biting gameplay with excellent platforming and addictive combat, making the graphics meaningless in context. I cannot stress this undeniable fact enough, modern game developers now care more about graphics than good story or gameplay, to the detriment of everyone involved. Mass Effect Andromeda (or in my eyes a Mass Effect Abomination which I will certainly cover) has shiny graphics, a nice coat of paint. But the story is awful, the characters forgettable, and the gameplay so buggy and glitch-ridden, it is an absolute disgrace. You can spend all the millions of dollars in the world, but without proper QA testing of your product, you are only deluding yourself as to the nature of the final product. It’s as if we have come to celebrate mediocrity in all forms as long as its tied neatly together in a bow and presented within a pretty package.

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Graphics are NEVER more important in great video games than gameplay. What made the old school platformers fun and satisfying video games was the game developers commitment to making a game that is, at bottom, fun and satisfying to play for the consumer. Now its all about DLC bullshit, microtransactions for every cosmetic piece, and silly, superficial content that strips away a fun experience at every turn. The modern gaming industry needs a fundamental change in how games are designed, starting with a back to basics empasis on catering to the hardcore gamer, by delivering solid, tight, addictive, and endlessly replayable and customizable gaming experiences. You limit our options to save on budget or make the game look better at the expense of substance, your product is already an absolute failure.

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