Tuesday, September 5, 2017
Halo 5 Guardians Weapon Balancing Changes
Halo 5 is getting some major patches and updates that will tweak the Warzone and multiplayer experience. Lead multiplayer designer Lawrence Metten has said fans are too often complaining about lopsided Warzone matches. 343 is changing the REQ leveling system to become more balanced, by crafting an REQ level "drip" in which all players get an REQ increase over time, not just the MVPs. Internal tests at 343 show that Warzone matches have become more tightly contended, as Metten explains. "In our internal playtesting, these changes have resulted in more back-and-forth Warzone matches with considerably fewer players stuck at low Req Levels over the course of each game," he explained.
Warzone Firefight and Assault Modes will remain the same, as the update is scheduled to go live late next week. Weapons will become further tuned to improve gameplay balance. Aim assist gets reduced, the AR will get a slight buff, while the long range weapons will be fine tuned for more precision strikes, with less overpowered damage abilities.Other details in the Halo weekly blog post include word that Halo 5's Infection, HCS, and Mythic Warzone Firefight playlists will pay out double XP this weekend. Additionally, 343 said that Xbox One backward compatibility would add support for Halo: Combat Evolved Anniversary, Halo 3, Halo 3: ODST and Halo 4 is "still progressing." We also learn in the blog post that Halo Wars 2's newest DLC leader, Yapyap The Destroyer, is rolling out right now, alongside other tweaks and additions made post launch.
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